2DA | 2 Dimensional Array File: Game rules file (table). Also used for miscellaneous effects and modifications |
ACM | Interplay Proprietary Audio File (not the same as Microsoft's Audio Compression Manager formats) |
ADD-IN | A game modification that seeks to add additional adventure elements to an existing game, thus adding on to it. Add-in would imply adding to the existing game anywhere and possibly throughout the original game to extend the gameplay by altering the game at several points thoughout the game and may include extending past the game's normal ending as well. |
ADD-ON | A game modification that seeks to add additional adventure elements to an existing game, thus adding on to it. Add-on would imply adding to the end of the existing game to extend the gameplay after the game's normal ending. |
ADV-MOD or ADVENTURE MOD | A large game modification that entails many quests and adventures, as well as other game elements. |
ARE | Area File |
AVATAR | Character (or creature) representation on the adventire screen (which walks, attacks and casts spells) |
BAF | AI Script Source File (not compiled) |
BAM | BioWare Animation Medium: Moving or Sequencial Graphics/Icons |
BAMW | BAMWorkshop |
BIF | BioWare Indexed File (?): Each contains many data files which are indexed externally in the CHITIN.KEY file (similar to WADs for Doom, except WADs index their contents within themselves) |
BIO | Biography File. Used to keep track of a character's biography (in IWD) |
BCS | AI Script File (compiled) (player characters use BS files) |
BS | Player Character AI Script File (compiled) |
BG | Baldur's Gate |
BG2 | Baldur's Gate II -or- Baldur's Gate II: Shadows of Amn |
CCBG | Character Control - Baldur's Gate |
CCBG2 | Character Control - Baldur's Gate II |
CCIWD | Character Control - Icewind Dale |
CCPT or CCPST | Character Control - Planescape: Torment |
CHR | Character File: Similar to a CRE file, but with added information and officially has some data blocks swapped when compared to CRE files |
CHU | (?): Used to control placement of images, text, and scrollbars on the GUI |
CRE | Creature File: Includes all creatures, monsters, animals, as well as joinable and non-joinable NPCs |
CUSTOMS or CUSTOMIZATIONS or CUSTOM FILES | Typically refers to individual or many custom made files that don't constitute a game mod as they are not placed within any game and are only accessible by using a cheat or editor. These are also the building blocks for game mods. |
DLG | Dialog File |
DSOTSC | Dark Side of the Sword Coast (an unofficial BG:TotSC add-on) |
EFF | Effect File: Can be used via the Use EFF File effect to specify who is affected by it, and on CRE/CHR files for proficiencies (in BG2) and effects |
FEATURE MOD | A game modification that adds a new game play system to the game engine by creating new and unique features to the game play, like adding a banking system or a food and starvation system which was previosuly not in the official release of the game. |
FR | Freedom's Reign (an unofficial BG2:SoA mini-mod) -or- Forgotten Realms (an AD&D world) |
FRAG-MOD or FRAG MOD | A specialized game modification focussing on multiplayer dueling like in 3D shooters where its player against player. |
GAM | Save Game File |
GAP | Game Audio Player |
GSA | GameSpy Arcade (chat based online multiplayer service, which has been ruined with cheating and player killing) |
HOW | Heart of Winter (Icewind Dale official add-on) |
IAP | Infinity Addon Patcher -or- Infinity Addon Patch File |
IAP SFX or IAP-SFX | Infinity Addon Patch Self Extracting File (an EXE file that will install the custoim files inside of it) |
ICM | Infinity Campaign Maker (obsolete, replaced with IETME) |
IDS | (?): Used to allow keywords and functions/triggers/actions to be used in BAF files and dialog creation that can be translated properly when compiling and decompiling scripts and dialog files |
IDU | Infinity Dialog Utility |
IE | Infinity Engine (game engine used for BG, BG2, IWD and PST), Infinity Explorer, or MS Internet Explorer (no, we don't do anything with MSIE here) |
IEEP | Infinity Engine Editor Pro |
IEES | Infinity Engine Editor Standard |
IEFIE | Infinity Engine File Info Extractor |
IESDP | Infinity Engine Structures Description Project |
IETMC | Infinity Engine TBG Mass Converter |
IETME | Infinity Engine Tileset Map Editor |
INF EXPL or INFEXPL | Infinity Explorer |
IPM | Infinity Project Manager |
IPU | Infinity Projectile Utility |
ISC | Infinity Sound Converter |
ISE | Infinity Script Editor |
ITM | Item File |
IWD | Icewind Dale |
KEY | Indexed listing of all data files embedded in BIF files (can also include non-BIF'd data files if they are in an override folder) |
MINI-MOD | A small game modification, something that adds only a small game interaction element such as a small quest or a single NPC, shop or other. |
MOD or GAME MOD | Game Modification (must be easily accessed and playable, not using cheats to obtain or access) |
MOS | Static image file, used for worldmap image, area mini-maps, in the GUI |
MOSW | MOSWorkshop |
MVE | Interplay Proprietary Movie File |
NI | Near Infinity |
PAPERDOLL | Character representation on the inventory screen (as it looks like a paperdoll cutout |
PC or PARTIAL CONVERSION | Partial conversion implies completely altering a portion of the game, thus creating something majorly different than the original game but not totally replacing the game. This is usually the result of an incomplete Total Conversion. |
PLT | (?): Used for Paperdolls in BG2, in the other games they use BAM files, BG2 can also use BAM files instead of PLT files |
PST or PT | Planescape: Torment |
RESREF | Resource Reference (usually refers to a filename without the file extension) |
SK | ShadowKeeper |
SPL | Spell File |
STO | Store File |
STRREF | String Reference (string is a line of text, string reference means an address/location a string appears in the game's dialog.tlk file) |
TBG | TeamBG Export File |
TC or TOTAL CONVERSION | Total conversion implies completely altering a game, thus creating a new game. |
TDD | The Darkest Day (an unofficial BG2:SoA add-on) |
TEAMBG | TeamBG, exactly that, it does not stand for anything else. We are about modding games made using the Infinity Engine, the first of which was called BG (or Baldur's Gate) and was the only IE game out when we started. |
TEAM BG or BGTEAM or BG TEAM | It is actually TeamBG, exactly that, it does not stand for anything else. We are about modding games made using the Infinity Engine, the first of which was called BG (or Baldur's Gate) and was the only IE game out when we started. |
TIS | Tileset File: the graphics for area backgrounds |
TLK | Talk File: Holds all text in the game (except that in the CHR file header and BIO files) |
TOB | Throne of Bhaal (Baldur's Gate II official add-on) |
TOSC or TOTSC or TALES | Tales of the Sword Coast (Baldur's Gate official add-on) |
TOTL or TOTLM | Trial of the Luremaster (Heart of Winter official and free add-on) |
VB5 | Visual Basic version 5.0, programming language, also refers to the DLL and OCX files that are needed to run programs written in VB5 |
VB6 | Visual Basic version 6.0, programming language, also refers to the DLL and OCX files that are needed to run programs written in VB6 |
VVC | VEF Video Cell: controls animations and related properties |
WAVC | Compressed WAV Sound File: ACM file with a WAV header |
WED | Walls/Overlay/TIS information for an area (may stand for Walls, Environmental and Details) |
WMP | Worldmap file: controls parameters of worldmap
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