Menu.gif (14258 bytes)

Screens & Info

 

ICM MAIN ELEMENTS

Next are listed the main elements ICM provides for creating your custom campaigns for Infinity Engine games

The Campaign Map The Thread Explorer
CMap.jpg (22391 bytes)You can place every area of your campaign into the Campaign Map. This is the place to build a complete map of the world zone in which your campaign takes place. This way you'll be able to see your campaign geography at a glance.

 

Thread.jpg (16252 bytes)The thread explorer shows in a tree every area that appears in your current campaign. Expanding an area will show all areas that can be reached through the parent area, except for those areas that appear in the Campaign Map.
To load an area, double-clik it on the Thread Explorer.
The Resource browser The Areas browser
ResBR.jpg (12979 bytes)The resource browser is the tool to matain all your custom and extracted resources.

It now holds the next resources: Creatures, items, characters, sounds, animations, scripts, dialogs.

Soon... Spells.

ResBR.jpg (12979 bytes)The areas browser is a very important feature of ICM. It shows a listing of very area that appears in the selected IEG. By clicking on an area you'll get a preview of the area's minimap. Once you find the area you are looking for, you can add it to your campaign. This is also the place for creating templates for your completely scratch built areas.
The Avatar Workshop Search resource window
ResBR.jpg (12979 bytes)The Avatar Workshop is the tool for creating avatars for your campaigns. You can import avatars from any IEG. What's more, you can import any animated gif to use as an avatar for your campaign. This is a simple but very useful tool. From here you can extract every resource you're looking for. Just enter a substring and select a resource type, and ICM will show every resource of the selected type, containing the entered substring. You can then add to the Resource browser any of the returned search results.

For example, in BG2, you're looking for goblin creature. You type 'gob' and select CRE. The search browser returns various type of goblins, extract what you were looking for, and you got it!

The Source Scripts Editor The BAM Viewer
ResBR.jpg (12979 bytes)This tool allows you to write scripts. Also, it automatically calls ScriptCompiler to compile your scripts, showing you error summary. Once an script is compiled, it is instantly added to the Resource browser, and you can add it  wherever (area, creature, trigger region,...) you want. This tool description is quite straightforward. It allows you to visualize BAM files. Just double click an animation on the Resource browser, and the BAM viewer will open in a popup window.
The creature & NPC editor
AreaEd.jpg (19091 bytes)The creature editor is a great tool for creating new creatures and customizing existing ones. Just double-clik a creature on the Resource browser, and you'll go to this window. From here you can edit practically everything of the creature, or save it as a new creature.

Creature & NPC editor features list:

Edit AD&D character sheet fields, AI fields, avatar field, inventory,
portrait, sound set.
Soon... Spell set
The Area Editor (Click here to popup bigger screenshots of the Area Editor)
AreaEd.jpg (19091 bytes)The area editor is perhaps the most important part of ICM. With this tool, you'll be able to edit practically everything of an area, just with a few mouse-clicks. From resources (creatures,...) to the area's background.

Area editor features list:

Add Creatures, exit regions, travel regions, triggers, info regions, spawn points,
ambients, clipping walls, terrain regions, light regions
Delete Creatures, exit regions, travel regions, triggers, info regions,
spawn points, ambients, clipping walls,terrain regions, light regions
Edit Creatures, exit regions, travel regions, triggers, info regions, spawn points, .
ambients, clipping walls, terrain regions, light regions, background (TIS),
search map, script, weather
Soon... Doors, height map
The WorldMap Editor (Click here to popup bigger screenshots of the WorldMap Editor)
WMap.gif (36785 bytes)With this tool you'll be able to edit the worldmap of the IEG you're creating your campaign for.

WorldMap editor features list:

Add Areas, links between areas
Delete Areas, links between areas
Edit Areas, links between areas, icon graphics & position
Soon... Use custom icons

 

BALDUR'S GATE II: SHADOWS OF AMN: � 2000 Bioware Corp. All Rights Reserved.ICEWIND DALE: � 2000 Interplay Productions. All Rights Reserved.PLANESCAPE: TORMENT & DESIGN: � 1999 Interplay Productions. All Rights Reserved.Bioware Infinity Engine: � 1998 Bioware Corp. All Rights Reserved.BALDUR'S GATE, TALES OF THE SWORD COAST: � 1998, 1999 BioWare Corp. All Rights Reserved.Baldur's Gate, Torment, Planescape, the Planescape logo, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc, and are used by Interplay under license. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers, For Gamers." are trademarks of Interplay Productions. All Rights Reserved. The BioWare logo is the trademark of BioWare Corp. All Rights Reserved. All other trademarks and copyrights are the property of their respective owners.

 

STATS