ICM MAIN ELEMENTS |
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Next are listed the main elements ICM provides for creating your custom campaigns for Infinity Engine games |
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| The Campaign Map | The Thread Explorer | ||||||||||||
You can place every area of your campaign
into the Campaign Map. This is the place to build a complete map of the world zone in
which your campaign takes place. This way you'll be able to see your campaign geography at
a glance.
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The thread explorer shows in a tree
every area that appears in your current campaign. Expanding an area will show all areas
that can be reached through the parent area, except for those areas that appear in the
Campaign Map.To load an area, double-clik it on the Thread Explorer. |
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| The Resource browser | The Areas browser | ||||||||||||
The resource browser is the tool to
matain all your custom and extracted resources. It now holds the next resources: Creatures, items, characters, sounds, animations, scripts, dialogs. Soon... Spells. |
The areas browser is a very important
feature of ICM. It shows a listing of very area that appears in the selected IEG. By
clicking on an area you'll get a preview of the area's minimap. Once you find the area you
are looking for, you can add it to your campaign. This is also the place for creating
templates for your completely scratch built areas. |
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| The Avatar Workshop | Search resource window | ||||||||||||
The Avatar Workshop is the tool for
creating avatars for your campaigns. You can import avatars from any IEG. What's more, you
can import any animated gif to use as an avatar for your campaign. |
This
is a simple but very useful tool. From here you can extract every resource you're looking
for. Just enter a substring and select a resource type, and ICM will show every resource
of the selected type, containing the entered substring. You can then add to the Resource
browser any of the returned search results.For example, in BG2, you're looking for goblin creature. You type 'gob' and select CRE. The search browser returns various type of goblins, extract what you were looking for, and you got it! |
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| The Source Scripts Editor | The BAM Viewer | ||||||||||||
This tool allows you to write scripts.
Also, it automatically calls ScriptCompiler to compile your scripts, showing you error
summary. Once an script is compiled, it is instantly added to the Resource browser, and
you can add it wherever (area, creature, trigger region,...) you want. |
This
tool description is quite straightforward. It allows you to visualize BAM files. Just
double click an animation on the Resource browser, and the BAM viewer will open in a popup
window. |
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| The creature & NPC editor | |||||||||||||
The creature editor is a great tool for
creating new creatures and customizing existing ones. Just double-clik a creature on the
Resource browser, and you'll go to this window. From here you can edit practically
everything of the creature, or save it as a new creature.Creature & NPC editor features list:
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| The Area Editor (Click here to popup bigger screenshots of the Area Editor) | |||||||||||||
The area editor is perhaps the most
important part of ICM. With this tool, you'll be able to edit practically everything of an
area, just with a few mouse-clicks. From resources (creatures,...) to the area's
background.Area editor features list:
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| The WorldMap Editor (Click here to popup bigger screenshots of the WorldMap Editor) | |||||||||||||
With this tool you'll be able to edit the
worldmap of the IEG you're creating your campaign for.
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