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Infinity Engine Modding News, Powered by The Gibberlings Three
  • G3: BG1NPC Project v22 Released
    A new version of The BG1NPC Project has been prepared by AstroBryGuy, containing a number of bugfixes.

    BG1NPC Project
    This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down).
     
    Changes:
    • David Jansen Quest: Adding %tutu_var% to SHLD16 items to reference where P#BAG01 and P#BAG02 should be placed in STO04901.
    • Banter Timing Tweak: Adding condition to require BG1NPC Required Changes to be installed.
    • Dynaheir's Journal Quest: Fix for quest failing to start
    • Fixed issue with journal entries not being removed for Rescue Dynaheir quest on BGEE
    • Kagain's Caravan Quest: Cross-mod compatibility with Thimberling's Skie mod.
    • Kagain's Caravan Quest: Fixed x#kaband.cre having 2 bandit scalps, x#bandk.cre not going hostile if you attacked them
    • Romance Challenges: Fix Battle song reference for x#ch12.are
    • Fixed redundant usability sections in item descriptions for BGEE
    • Fixed issue: Ajantis Shield proficiency bonus becoming permanent in BGEE
    • Incorporated fixes from BWP Fixpack v15.1.1
    • New CRE macro: source_cre_script_cleanup. Useful for blanking scripts when using an existing CRE as a template for a new CRE.
    • Updated WeiDU to v238
    • Adding Polish translation credits to README.
    • Various dialog typo fixes.
    Learn more about the mod
    Download
    Readme (English)
    Readme (French)

  • G3: Gavin BG1 v9 with French & German translation and BG:EE compatibility!
    Gavin BG1
    Gavin is an NPC mod for Tutu, the BG1 portion of BGT, and BG:EE. He is a Morninglord of Lathander and can be found outside the Song of the Morning Temple, near Beregost.Version 9 includes a lot of bug fixes, a French translation, a part-German translation, and BG:EE compatibility!

    Thank you to Galathée for the French translation!

    Full changelog:
    Spoiler


  • G3: Romantic Encounters v9
    The Romantic Encounters mod for Baldur's Gate II (RE for short) is an add-on for the game Baldur's Gate II. Romantic possibilities are endless. It could be a bit of flirting. Or several. Some innuendo. A lovers' quarrel. A one-night stand. Or even several nights together - with a 'morning after' and without. A dream. Or something else?Changes for Version 9:
    • Date Night, by SisterVigilante
    • Ellesime's component is compatible with mods like Kivan(via COPY_TRANS)
    • Updated to Weidu 237


  • G3: Haldamir NPC for BGII v3: German version and BGII:EE compatibility

    Haldamir

    Author: berelinde

    Haldamir is an NPC mod for Baldur's Gate II, BGT, or BGII:EE. He is an unkitted elven fighter and can be found in the Den of the Seven Vales in Waukeen's Promenade.

    Changes for v3:

    • Added German version by Belryll
    • Added BGII:EE compatibility
    • Updated to WeiDU v238

     

    Thank you to Belryll for the translation!

     

    (No ToB content yet.)



  • G3: BG Quest and Encounters v9.2 with French translation!

    This is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, and BGEE. It adds several small quests and encounters to the game.

     

    Version 9.2 now with French version! Thank you to Le Marquis (des d'Oghmatiques) for the translation.



  • Afaaq, the Djinni Companion now available!

    Afaaq, the Djinni Companion, a new NPC mod, has been released. It features the djinni Afaaq, a unique travelling companion who joins your party in a very special way.

    Content includes:

    • The djinni Afaaq who acts as your "seventh party member"
    • Extensive dialog content between Afaaq and the protagonist
    • Banters with the original Bioware/Beamdog NPCs
    • Interjections and commentaries
    • An extensive player-initiated dialog with Afaaq
    • Up to five new interesting quests
    • Six new areas
    • A couple of unique artifacts
    • Several easter eggs ;)

    This mod is available for both the original Baldur's Gate II and Baldur's Gate II: Enhanced Edition.

    Links:



| Date published: not known
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