BG1NPC Project This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down).
David Jansen Quest: Adding %tutu_var% to SHLD16 items to reference where P#BAG01 and P#BAG02 should be placed in STO04901.
Banter Timing Tweak: Adding condition to require BG1NPC Required Changes to be installed.
Dynaheir's Journal Quest: Fix for quest failing to start
Fixed issue with journal entries not being removed for Rescue Dynaheir quest on BGEE
Kagain's Caravan Quest: Cross-mod compatibility with Thimberling's Skie mod.
Kagain's Caravan Quest: Fixed x#kaband.cre having 2 bandit scalps, x#bandk.cre not going hostile if you attacked them
Romance Challenges: Fix Battle song reference for x#ch12.are
Fixed redundant usability sections in item descriptions for BGEE
Fixed issue: Ajantis Shield proficiency bonus becoming permanent in BGEE
Incorporated fixes from BWP Fixpack v15.1.1
New CRE macro: source_cre_script_cleanup. Useful for blanking scripts when using an existing CRE as a template for a new CRE.
Version 9 includes a lot of bug fixes, a French translation, a part-German translation, and BG:EE compatibility!
Thank you to Galathée for the French translation!
Included the kickout fix Added French translation by Galathée Added German part-translation BG:EE compatibility added Reported doubled reply options in love talks and pid Added area type check to Gavin-Dynaheir banter so it only triggers in an outdoor area Gavin will no longer keep Joseph's Greenstone ring if talking to the widow Fixed "No Valid Replies or Links" bug in Gavin's flirt Removed former SCS related code and script blocks and replaced them with standard game scripts. (SCS changes will apply to the quest characters if installed after Gavin) Included the alternate portrait options from BGII that were missing for BG1: ~Blue cloak, by kiwidoc~, ~Looking up, by kiwidoc~, ~Dragon Age style portrait by berelinde~ BGT/BG:EE: rings now show the description and inventory and ground icons for all games BGT/BG:EE: fixed a sound reference in gavin.tra (all languages) Fixed OUTER_SPRINTs lib: Imoen now gets the right script assigned Gavin's quests: Added area checks so Gavin won't complain about going to the temple if the party is in the area Gavin's quests: Kelddath will always address Gavin if the messenger called him to the temple, regardless of the player's reply Typo corrections Update to Weidu v238
G3: Romantic Encounters v9 The Romantic Encounters mod for Baldur's Gate II (RE for short) is an add-on for the game Baldur's Gate II. Romantic possibilities are endless. It could be a bit of flirting. Or several. Some innuendo. A lovers' quarrel. A one-night stand. Or even several nights together - with a 'morning after' and without. A dream. Or something else?