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The Darkest Day interview with Minto 

Written by: Kuiriel

Right, this is the second in my series of interviews on up and coming MODs and Utilities. If you have a MOD or something else in development for an IE game, let me know! Contact me at kuiriel@teambg.org and chances are I'll interview you.

The Darkest Day happens to be one of the BG2 MODs thats been longest in development. Therefore it is also probably the one closest to completion.. Do you want to know what it's about? When it's due? What it adds? Read on and find out - and we've got an extra special treat this time. I managed to get CoM to give me two screenshots showing off some of their animations and effects!


Kuiriel: So, for those of us who don't know who the CoM are and what you're working on, let us know..

Minto: CoM is just the name for the team, aka the Council of Mystra. I guess we felt that to have a name kinda gave you an aspect of importance and the team would like to be refered to as CoM, as opposed to "..those mod guys". We have been working on a large MOD for Baldur's Gate 2 that will easily match the TeamBG effort with Dark Side of the Sword Coast, and should make a worthwhile extension to the already quality game.


Kuiriel: ..I've heard rumors of reshuffling of power in CoM.. can you tell me more, and about how it's affected the creation of the MOD?

Minto: Well the previous head guy has been unable to commit to the team which has halted progress. In order to make this work, other members of the team have taken his place in compiling the expansion. This might affect what was planned as becoming familiar with others work is tough - but we'll manage.


Kuiriel: Right, the players grow impatient. How does your MOD fit into the BG2 scene? What can you tell us of the storyline?

Minto: The main plot begins late in the game by choice, before you go to the Elven Citadel. This involves elves and their settlements a lot, along with a greater force of evil that has come to Faerun and is corrupting the land. From here the new story will be easy to find and will represent the bulk of the addon. But other things happen early on in the game, like small quests to accomplish, NPCs and so on - also, new strongholds are going to be available.


Kuiriel: What does it add on? I've heard a lot about possible new areas, monsters, over fifty kits, etc.

Minto: As for what we added, well just about everything; You can expect 100 - 150+ new weapons easily, 120 spells, 100+ innate abilities, 75 kits and 8+ npc's with detailed involvment. It also adds new areas using other IE graphics and possibly custom ones. We have many new areas made but to use them still requires a wee bit more. And we have planned to take a few other IE creature animations and bring them in.

image from Minto (Minto's Creatures)
image from Minto (Minto's Creatures)


Kuiriel: This does sound like a fair bit. How many hours should this add up to in total? And what about the size of the download?

Minto: I would say that all this when done should be easily the length of DSotSC and maybe even double that. I think this alone justifies the potentially large download size which will be anywhere from 60 to 150+ megs.


Kuiriel: For something this large, how long have you & CoM been working on this for?

Minto: Well CoM have been on this for 5 months but many have come and gone. As it happens I am only 1 of the 2 originals that remain, but the new fellas have done their bit to help the process along.


Kuiriel: Out of curiousity, what motivated you to work on this?

Minto: Well.. personally I am doing it because (A) I have the skill to make a mod and (B) I love the Baldur's Gate games. The thought that you can dictate what others do in a game is kinda cool - I think in 5 months I can count on one hand the days where I have not done something for this MOD, so it is kind of a magnetic hobby if you like.


Kuiriel: Will we get to see any previews or demos?

Minto: Demos, no, I doubt it, I gave out some screenshots and other info, but to cook up a demo would just take time away from the overall goal of getting it done and done good, so the final product will be the publics first taste of The Darkest Day.

An example of TDD artist's work.
image from Kazz (The Abyss) - An example of TDD artist's work.


Kuiriel: Will it go into beta-testing? When is it due out?

Minto: As for beta, well, we have a tester but I guess a few might get it prehand. we will be suprised if it has any chronic errors as we have checked it up high and low for perfection. Of course the daft thing is all the tough stuff gets done well and we end up with the odd simple spelling error, hehe.


Kuiriel: Dammit. You guys really like to dodge the question we all want to know.. when is it due out!

Minto: 6-10 weeks..

[Writers Note: Here, Potencius from CoM said "ya, you can never really tell. I hate release dates... just say it'll be done in a year, then when it's released early, everyone will be happy that it didn't take as long as expected.." but I'm pretty sure it won't go over 10 weeks from what I've heard!]


Kuiriel: Finally. Anything you'd like to add?

Minto: Hhmm? Well, all I can say is don't let the potentially massive download turn you off. It's big for a reason but I think you know that already; it'll take time but I can't see anyone who will not appreciate this. I know as I did with DSotSC that it made the game better with it than on its own.


So, The Darkest Day has a crapload of new features. However, the download size may seem dominating to all the 56k modem users out there. I'd say get a better modem, or get a friend to burn the download onto CD and distribute it, at least until we can send out copies of the game on CD by airmail. Still.. by the sound of it, I'd put up with a download speed of a couple of K myself just to get my grubby little hands on this piece of artwork.

Don't forget, if you have a MOD, TC or add-on in the works or know someone who does, get them to contact me or someone at TeamBG.org and chances are you or they will have your interview put up! :]~

Kuiriel



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...and the MODs cometh fourth!


Baldur's Gate II

 The Tower of Iron Will
 Khaal: The Beginning
 Forgotten Wars Projects
 Dagor Laurelad
 Legends of Deepwater
 Illuminus
 Shadows of the Underdark
 Nalia's Romance
 Trophy MiniMOD
 Battleground Infinity

Completed BG2 MODs

 The Darkest Day AddinMOD
 MageDuel FragMOD
 PlanarSphere MiniMOD (patch)
 Freedom's Reign MiniMOD


Baldur's Gate

 Trophy MiniMOD
 Battleground Infinity
 Dark Awakenings (sequel)
 Black Tidings

Completed BG MODs

 Dark Side of the Sword Coast


Icewind Dale

 The Elf's Tavern AddonMOD
 Trophy MiniMOD
 Battleground Infinity


Planescape: Torment

 Torment: Bronze Reflections

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